AI Insights · Timothy · April 2022
Top 5 Roguelike Games Performance on Unified Platform in Central America - Q1 2022
Discover the performance trends of the top 5 roguelike games in Central America during Q1 2022, including insights into their weekly downloads, revenue, and active users.
In Q1 2022, the top 5 roguelike games on the unified platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Saint Seiya Awakening
The game saw a fluctuating trend in weekly revenue, peaking at approximately $30.7K in the final week of February. Weekly downloads gradually decreased throughout the quarter, starting from 1.3K at the end of December to around 707 by the end of March. Active users also saw a decline from about 96K at the beginning of the quarter to 73.5K by the end of March.
Hero Wars: Alliance RPG
This game experienced a peak in weekly downloads mid-February with around 65.5K, and a significant drop to just over 1.7K by the end of March. Revenue showed a similar trend, peaking at $20.2K in mid-February and ending at approximately $15.7K. Active users peaked at 174.5K in mid-February but fell to 84.9K by the end of the quarter.
RAID: Shadow Legends
Weekly downloads for this game remained relatively steady between 7K and 12K throughout the quarter. Revenue had minor fluctuations, peaking at $10.2K in late December and ending at around $5.8K in late March. Active users showed consistent engagement, maintaining around 20K each week.
AFK Arena
The game saw varied weekly downloads, starting at around 2.2K at the end of December and dropping to 585 by the end of March. Revenue peaked at $5.2K in late February but saw a decrease to around $3K by the end of March. Active users maintained a relatively steady range from 18.7K at the start of the quarter to 12.3K by the end.
Looney Tunes™ World of Mayhem
Weekly downloads for this game peaked at 6K in late February and ended at around 4.6K by the end of March. Revenue followed a similar pattern, peaking at $4.5K in early January and stabilizing at around $3.5K by the end of March. Active users remained relatively steady throughout the quarter, starting at 17K and ending at 13K.
These insights highlight the dynamic nature of the mobile gaming market in Central America. For more detailed analysis and data, visit Sensor Tower.